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Debug Draw spheres at the given locations.
| Name | FRigUnit_DrawDebugLocations |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/DrawDebugLibrary/Source/DrawDebugLibrary/Public/RigUnit_DrawDebugLibrary.h |
| Include Path | #include "RigUnit_DrawDebugLibrary.h" |
Syntax
USTRUCT (Meta=(DisplayName="Draw Debug Locations"))
struct FRigUnit_DrawDebugLocations : public FRigUnit_DrawDebugLibraryBase
Inheritance Hierarchy
- FRigVMStruct → FRigUnit_DrawDebugLibraryBase → FRigUnit_DrawDebugLocations
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDepthTest | bool | If to use depth testing while drawing. | RigUnit_DrawDebugLibrary.h |
|
| Drawer | FDebugDrawer | Debug Drawer. | RigUnit_DrawDebugLibrary.h |
|
| DrawRadius | float | Radius of the sphere to draw. | RigUnit_DrawDebugLibrary.h |
|
| LineStyle | FDrawDebugLineStyle | Line Style. | RigUnit_DrawDebugLibrary.h |
|
| Locations | TArray< FVector > | Draw Locations. | RigUnit_DrawDebugLibrary.h |
|
| Segments | int32 | Number of segments in the sphere. | RigUnit_DrawDebugLibrary.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
RIGVM_METHOD() |
RigUnit_DrawDebugLibrary.h |