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Settings for debug drawing canvas text
| Name | FDrawDebugCanvasTextSettings |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/DrawDebugLibrary/Source/DrawDebugLibrary/Public/DrawDebugLibrary.h |
| Include Path | #include "DrawDebugLibrary.h" |
Syntax
USTRUCT (BlueprintType , Category="Draw Debug Library")
struct FDrawDebugCanvasTextSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCenterHorizontally | bool | Draws the text centered horizontally rather than starting from the top left | DrawDebugLibrary.h |
|
| bCenterVertically | bool | Draws the text centered vertically rather than starting from the top left | DrawDebugLibrary.h |
|
| bMonospaced | bool | If to draw using a monospaced font | DrawDebugLibrary.h |
|
| bOutline | bool | If to draw an outline around the text | DrawDebugLibrary.h |
|
| bShadow | bool | If to draw a shadow under the text | DrawDebugLibrary.h |
|
| Font | TObjectPtr< UFont > | Custom font to use | DrawDebugLibrary.h |
|
| HeightScale | float | Scaling factor for the height of the characters | DrawDebugLibrary.h |
|
| OutlineColor | FLinearColor | Color of the outline | DrawDebugLibrary.h |
|
| ShadowColor | FLinearColor | Color of the shadow | DrawDebugLibrary.h |
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| ShadowOffset | FVector2D | Offset of the shadow | DrawDebugLibrary.h |
|
| WidthScale | float | Scaling factor for the width of the characters | DrawDebugLibrary.h |
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