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API > API/Plugins > API/Plugins/DisplayClusterShaders
| |
|
| Name |
FMPCDIGeometryExportData |
| Type |
struct |
| Header File |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Public/Blueprints/MPCDIGeometryData.h |
| Include Path |
#include "Blueprints/MPCDIGeometryData.h" |
Syntax
USTRUCT (BlueprintType , Category="MPCDI")
struct FMPCDIGeometryExportData
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Normal |
TArray< FVector > |
|
Blueprints/MPCDIGeometryData.h |
- EditAnywhere
- BlueprintReadWrite
- Category="MPCDI"
|
| Triangles |
TArray< int32 > |
|
Blueprints/MPCDIGeometryData.h |
- EditAnywhere
- BlueprintReadWrite
- Category="MPCDI"
|
| UV |
TArray< FVector2D > |
|
Blueprints/MPCDIGeometryData.h |
- EditAnywhere
- BlueprintReadWrite
- Category="MPCDI"
|
| Vertices |
TArray< FVector > |
|
Blueprints/MPCDIGeometryData.h |
- EditAnywhere
- BlueprintReadWrite
- Category="MPCDI"
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
void PostAddFace
(
int32 f0,
int32 f1,
int32 f2
)
|
|
Blueprints/MPCDIGeometryData.h |
|