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API > API/Plugins > API/Plugins/DisplayClusterShaders
TransformTexture shader parameters
| |
|
| Name |
FDisplayClusterShaderParameters_TransformTexture |
| Type |
struct |
| Header File |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Public/ShaderParameters/DisplayClusterShaderParameters_TransformTexture.h |
| Include Path |
#include "ShaderParameters/DisplayClusterShaderParameters_TransformTexture.h" |
Syntax
struct FDisplayClusterShaderParameters_TransformTexture
Enums
Public
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| InputRegion |
TOptional< FIntRect > |
Subregion to extract and transform, or whole texture if not set |
ShaderParameters/DisplayClusterShaderParameters_TransformTexture.h |
|
| InputTexture |
FRDGTexture * |
Input texture |
ShaderParameters/DisplayClusterShaderParameters_TransformTexture.h |
|
| OutputTexture |
FRDGTexture * |
Output texture. If not set, a new one will be allocated |
ShaderParameters/DisplayClusterShaderParameters_TransformTexture.h |
|
| TranformationType |
ETranformation |
Transformation type to apply |
ShaderParameters/DisplayClusterShaderParameters_TransformTexture.h |
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Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Parameters validation |
ShaderParameters/DisplayClusterShaderParameters_TransformTexture.h |
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