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Texture utiles flags.
| Name | EDisplayClusterShaderTextureUtilsFlags |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Public/Containers/DisplayClusterShaderContainers_TextureUtils.h |
| Include Path | #include "Containers/DisplayClusterShaderContainers_TextureUtils.h" |
Syntax
enum EDisplayClusterShaderTextureUtilsFlags
{
None = 0,
UseOutputTextureAsInput = 1 << 0,
InvertDirection = 1 << 1,
DisableResize = 1 << 4,
DisableResampleShader = 1 << 5,
DisableUpdateResourcesRectsForResolve = 1 << 6,
}
Values
| Name | Remarks |
|---|---|
| None | |
| UseOutputTextureAsInput | Use only output texture as the source and destination. |
| InvertDirection | Invert direction: From Output_ to the Input_ |
| DisableResize | Trim the input and output rect sizes to the same value. |
| DisableResampleShader | Disable the use of the shader for resizing, color coding, etc. |
| DisableUpdateResourcesRectsForResolve | Dont update resource rects, they are expected to be user defined. |