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API > API/Plugins > API/Plugins/DisplayClusterMoviePipeline
Defines how nDisplay is rendered for Movie Pipeline.
| Name | EDisplayClusterMoviePipelineOutputMethod |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterMoviePipeline/Public/DisplayClusterMoviePipelineEnums.h |
| Include Path | #include "DisplayClusterMoviePipelineEnums.h" |
Syntax
enum EDisplayClusterMoviePipelineOutputMethod
{
PerViewportOutput = 0,
PerNodeOutputMapping,
FullClusterOutputMapping,
FrontProjection,
FullProjection,
CustomMeshProjection,
}
Values
| Name | Remarks |
|---|---|
| PerViewportOutput | Renders each viewport to a separate texture. |
| PerNodeOutputMapping | Renders cluster nodes to a texture using the DCRA output mapping layout. |
| FullClusterOutputMapping | Renders the full cluster to a texture using the DCRA output mapping layout. |
| FrontProjection | Renders the full cluster to a texture using the front-facing 180-degree equirectangular projection and DefaultViewPoint as the eye origin. |
| FullProjection | Renders the full cluster to a texture using the full 360-degree equirectangular projection and DefaultViewPoint as the eye origin. |
| CustomMeshProjection | Renders the full cluster to a texture using a custom mesh as the UV projection surface and DefaultViewPoint as the eye origin. |