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API > API/Plugins > API/Plugins/DisplayClusterMonitor
Cluster monitor settings
Contains both editor only and runtime cluster monitor settings
| Name | UDisplayClusterMonitorSettings |
| Type | class |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterMonitor/Public/DisplayClusterMonitorSettings.h |
| Include Path | #include "DisplayClusterMonitorSettings.h" |
Syntax
UCLASS (Config=Game, defaultconfig)
class UDisplayClusterMonitorSettings : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDisplayClusterMonitorSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAddNewObservablesToFront | bool | When enabled, new observable viewports appear at the very beginning of the viewport layout. | DisplayClusterMonitorSettings.h |
|
| bUseFixedViewportHeight | bool | Whether viewports have fixed height | DisplayClusterMonitorSettings.h |
|
| FixedViewportHeight | float | The height of viewports when fixed height is used | DisplayClusterMonitorSettings.h |
|
| HeartbeatInterval | float | Heartbeat pulse interval for the messenger. Used to detect unresponsive or crashed nodes. | DisplayClusterMonitorSettings.h |
|
| UnresponsiveTimeThreshold | float | Maximum time, in seconds, without receiving any messages, before an endpoint is considered unresponsive. | DisplayClusterMonitorSettings.h |
|
| ViewportsInRow | int32 | Determines the number of viewports displayed per row | DisplayClusterMonitorSettings.h |
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