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Residence of an observable Contains information on a cluster node, and the machine where it's running on
| Name | FDCMData_ResidenceDescriptor |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterMonitor/Public/DisplayClusterMonitorTypes.h |
| Include Path | #include "DisplayClusterMonitorTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FDCMData_ResidenceDescriptor
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsOffscreen | bool | Whether this cluster node is running offscreen | DisplayClusterMonitorTypes.h | |
| bIsPrimary | bool | Whether this cluster node is primary | DisplayClusterMonitorTypes.h | |
| ClusterId | FGuid | GUID of a cluster that this cluster node belongs to | DisplayClusterMonitorTypes.h | |
| Hostname | FString | Hostname of a machine where this cluster node is running | DisplayClusterMonitorTypes.h | |
| NodeId | FGuid | GUID of a cluster node | DisplayClusterMonitorTypes.h | |
| NodeName | FString | Cluster node ID | DisplayClusterMonitorTypes.h |