| bEnable |
bool |
True to display Chromakey Markers within the inner frustum. |
DisplayClusterConfigurationTypes_ICVFX.h |
- EditAnywhere
- BlueprintReadWrite
- Category=NDisplay
- Meta=(DisplayName="Enable Chromakey Markers")
|
| MarkerColor |
FLinearColor |
Marker Color |
DisplayClusterConfigurationTypes_ICVFX.h |
- EditAnywhere
- BlueprintReadWrite
- Category=NDisplay
|
| MarkerSizeScale |
float |
Scale value for the size of each chromakey marker tile. |
DisplayClusterConfigurationTypes_ICVFX.h |
- EditAnywhere
- BlueprintReadWrite
- Category=NDisplay
- Meta=(ClampMin="0", UIMin="0", DisplayName="Marker Scale")
|
| MarkerTileDistance |
float |
Distance value between each chromakey marker tile. |
DisplayClusterConfigurationTypes_ICVFX.h |
- EditAnywhere
- BlueprintReadWrite
- Category=NDisplay
- Meta=(ClampMin="0", UIMin="0")
|
| MarkerTileOffset |
FVector2D |
Offset value for the chromakey marker tiles, normalized to the tile distance. |
DisplayClusterConfigurationTypes_ICVFX.h |
- EditAnywhere
- BlueprintReadWrite
- Category=NDisplay
|
| MarkerTileRGBA |
TObjectPtr< UTexture > |
Texture to use as the chromakey marker tile. |
DisplayClusterConfigurationTypes_ICVFX.h |
- EditAnywhere
- BlueprintReadWrite
- Category=NDisplay
|