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API > API/Plugins > API/Plugins/DisplayCluster
Abstract synchronization component
| Name | UDisplayClusterSceneComponentSync |
| Type | class |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterSceneComponentSync.h |
| Include Path | #include "Components/DisplayClusterSceneComponentSync.h" |
Syntax
UCLASS (Abstract)
class UDisplayClusterSceneComponentSync :
public USceneComponent ,
public IDisplayClusterClusterSyncObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UDisplayClusterSceneComponentSync
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IDisplayClusterClusterSyncObject
- IDisplayClusterSerializable
- IDisplayClusterStringSerializable
Derived Classes
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SyncId | FString | Unique synchronization ID of this instance | Components/DisplayClusterSceneComponentSync.h |