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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/Render > API/Plugins/DisplayCluster/Render/Viewport > API/Plugins/DisplayCluster/Render/Viewport/IDisplayClusterViewportManagerPr-
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/IDisplayClusterViewportManagerProxy.h |
| Include | #include "Render/Viewport/IDisplayClusterViewportManagerProxy.h" |
bool GetFrameTargets_RenderThread
&40;
TArray< FRHITexture2D &42; > & OutFrameResources,
TArray< FIntPoint > & OutTargetOffsets,
TArray< FRHITexture2D &42; > &42; OutAdditionalFrameResources
&41; const
Remarks
Return render frame targets for current frame [Rendering thread func]
- true if success
Parameters
| Name | Description |
|---|---|
| OutRenderFrameTargets | frame RTTs (left, right) |
| OutTargetOffsets | frames offset on backbuffer |
| OutAdditionalFrameResources | (optional) array with additional render targetable resources (requested externally FDisplayClusterRenderFrameSettings::bShouldUseAdditionalTargetableFrameResource) |