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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/Render > API/Plugins/DisplayCluster/Render/Viewport > API/Plugins/DisplayCluster/Render/Viewport/IDisplayClusterViewportManager
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/IDisplayClusterViewportManager.h |
| Include | #include "Render/Viewport/IDisplayClusterViewportManager.h" |
virtual bool RenderInEditor
(
FDisplayClusterRenderFrame & InRenderFrame,
FViewport * InViewport,
const uint32 InFirstViewportNum,
const int32 InViewportsAmount,
int32 & OutViewportsAmount,
bool & bOutFrameRendered
)
Remarks
Render in editor (preview) [Game thread func]
- true, if render success
Parameters
| Name | Description |
|---|---|
| InRenderFrame | render frame setup |
| InViewport | |
| InFirstViewportNum | begin render from this viewport in frame |
| InViewportsAmount | max viewports for render |
| OutViewportsAmount | total viewport rendered |
| bOutFrameRendered | true, if cluster node composition pass done (additional pass after last viewport is rendered) |