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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/Render > API/Plugins/DisplayCluster/Render/Viewport > API/Plugins/DisplayCluster/Render/Viewport/IDisplayClusterViewport
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/IDisplayClusterViewport.h |
| Include | #include "Render/Viewport/IDisplayClusterViewport.h" |
virtual bool IsCurrentWorldHasAnyType
(
const EWorldType::Type InWorldType1,
const EWorldType::Type InWorldType2,
const EWorldType::Type InWorldType3
) const
Remarks
Returns true if the current world type is equal to one of the input types.