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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/Render > API/Plugins/DisplayCluster/Render/Viewport > API/Plugins/DisplayCluster/Render/Viewport/IDisplayClusterViewport > API/Plugins/DisplayCluster/Render/Viewport/IDisplayClusterViewport/CalculateView
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/IDisplayClusterViewport.h |
| Include | #include "Render/Viewport/IDisplayClusterViewport.h" |
bool CalculateView
(
const uint32 InContextNum,
FVector & InOutViewLocation,
FRotator & InOutViewRotation,
const float WorldToMeters
)
Remarks
Calculate viewport projection
- true, if the calculation of the viewport projection is successful.
Parameters
| Name | Description |
|---|---|
| InContextNum | viewport eye context index |
| InOutViewLocation | (in, out) View location |
| InOutViewRotation | (in,out) View rotator |
| WorldToMeters | UE world scale |