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Eye Adaptation data for nDisplay viewport.
| Name | FDisplayClusterViewport_EyeAdaptationData |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/Containers/DisplayClusterViewport_EyeAdaptation.h |
| Include Path | #include "Render/Viewport/Containers/DisplayClusterViewport_EyeAdaptation.h" |
Syntax
struct FDisplayClusterViewport_EyeAdaptationData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LastAverageSceneLuminance | float | The last valid average scene luminance for eye adaptation (exposure compensation curve). | Render/Viewport/Containers/DisplayClusterViewport_EyeAdaptation.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CanBeUsed() |
Return true if this data can be used. | Render/Viewport/Containers/DisplayClusterViewport_EyeAdaptation.h |