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Per-frame snapshot of a viewport's render state: eye contexts and cached camera view info.
| Name | FDisplayClusterViewportFrameData |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/Containers/DisplayClusterViewportFrameData.h |
| Include Path | #include "Render/Viewport/Containers/DisplayClusterViewportFrameData.h" |
Syntax
struct FDisplayClusterViewportFrameData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedCameraViewInfo | TOptional< FMinimalViewInfo > | Cached camera view info for FDisplayClusterViewport::GetCameraViewPoint(). | Render/Viewport/Containers/DisplayClusterViewportFrameData.h | |
| Contexts | TArray< FDisplayClusterViewport_Context > | Per-eye render contexts (mono, stereo left, stereo right). | Render/Viewport/Containers/DisplayClusterViewportFrameData.h | |
| FrameNumber | uint32 | Frame number this snapshot was captured on. | Render/Viewport/Containers/DisplayClusterViewportFrameData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsEmpty() |
Returns true if no contexts have been populated for this frame yet. | Render/Viewport/Containers/DisplayClusterViewportFrameData.h | |
void Reset() |
Reset to an empty/uninitialized state, ready to be populated for the next frame. | Render/Viewport/Containers/DisplayClusterViewportFrameData.h |