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API > API/Plugins > API/Plugins/DisplayCluster
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| Name |
FDisplayClusterRender_MeshGeometry |
| Type |
class |
| Header File |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Containers/DisplayClusterRender_MeshGeometry.h |
| Include Path |
#include "Render/Containers/DisplayClusterRender_MeshGeometry.h" |
Syntax
class FDisplayClusterRender_MeshGeometry
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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Render/Containers/DisplayClusterRender_MeshGeometry.h |
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Render/Containers/DisplayClusterRender_MeshGeometry.h |
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Render/Containers/DisplayClusterRender_MeshGeometry.h |
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Destructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
~FDisplayClusterRender_MeshGeometry()
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Render/Containers/DisplayClusterRender_MeshGeometry.h |
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Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| ChromakeyUV |
TArray< FVector2D > |
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Render/Containers/DisplayClusterRender_MeshGeometry.h |
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| Normal |
TArray< FVector > |
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Render/Containers/DisplayClusterRender_MeshGeometry.h |
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| Triangles |
TArray< int32 > |
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Render/Containers/DisplayClusterRender_MeshGeometry.h |
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| UV |
TArray< FVector2D > |
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Render/Containers/DisplayClusterRender_MeshGeometry.h |
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| Vertices |
TArray< FVector > |
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Render/Containers/DisplayClusterRender_MeshGeometry.h |
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Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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Test purpose: create square geometry. |
Render/Containers/DisplayClusterRender_MeshGeometry.h |
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Load geometry from OBJ file. |
Render/Containers/DisplayClusterRender_MeshGeometry.h |
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