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Defines the rendering output mode.
| Name | EDisplayClusterRenderFrameMode |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/RenderFrame/DisplayClusterRenderFrameEnums.h |
| Include Path | #include "Render/Viewport/RenderFrame/DisplayClusterRenderFrameEnums.h" |
Syntax
enum EDisplayClusterRenderFrameMode
{
Unknown = 0,
Mono,
Stereo,
SideBySide,
TopBottom,
PIE_Mono,
PIE_SideBySide,
PIE_TopBottom,
MRQ_Mono,
MRQ_Stereo,
MRG_Mono,
MRG_Stereo,
PreviewInScene,
PreviewProxyHitInScene,
}
Values
| Name | Remarks |
|---|---|
| Unknown | |
| Mono | Monoscopic rendering to a backbuffer texture. |
| Stereo | Stereoscopic rendering to a layered backbuffer texture (quad-buffer). |
| SideBySide | Stereoscopic rendering packed into one texture: left eye in the left half, right eye in the right half. |
| TopBottom | Stereoscopic rendering packed into one texture: left eye in the top half, right eye in the bottom half. |
| PIE_Mono | Monoscopic rendering in Play In Editor (PIE). |
| PIE_SideBySide | Stereoscopic rendering in PIE packed into one texture: left eye in the left half, right eye in the right half. |
| PIE_TopBottom | Stereoscopic rendering in PIE packed into one texture: left eye in the top half, right eye in the bottom half. |
| MRQ_Mono | Monoscopic rendering for Movie Render Queue (MRQ). |
| MRQ_Stereo | Stereoscopic rendering for Movie Render Queue (MRQ). |
| MRG_Mono | Monoscopic rendering for Movie Render Graph (MRG). |
| MRG_Stereo | Stereoscopic rendering for Movie Render Graph (MRG). |
| PreviewInScene | Rendering mode used for in-scene preview. |
| PreviewProxyHitInScene | ProxyHit rendering mode used for in-scene preview. Not implemented. |