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UDirectMeshControlComponent is a transient skeletal mesh component that bypasses normal bone transform processing and applies mesh deformers directly. Used by the DMC tools to render per-polygroup visualization sub-meshes. Bone transforms are skipped so that the deformer drives the geometry entirely, enabling the per-polygroup overlay without interfering with the source skeleton.
| Name | UDirectMeshControlComponent |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Animation/DirectMeshControl/Source/DirectMeshControl/Public/DirectMeshControlComponent.h |
| Include Path | #include "DirectMeshControlComponent.h" |
Syntax
UCLASS (Transient)
class UDirectMeshControlComponent : public USkeletalMeshComponent
Inheritance Hierarchy
- FRenderAssetOwnerStreamingState → UPrimitiveComponent → UMeshComponent → USkinnedMeshComponent → USkeletalMeshComponent → UDirectMeshControlComponent
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UMeshComponent → USkinnedMeshComponent → USkeletalMeshComponent → UDirectMeshControlComponent