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API > API/Plugins > API/Plugins/DirectMeshControl > API/Plugins/DirectMeshControl/FSubSkeletalMeshData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default constructor (produces an empty, invalid entry). | DirectMeshControlUtilities.h | ||
FSubSkeletalMeshData
(
USkeletalMesh* InSkeletalMesh, |
Constructs an entry for the given mesh and layer without yet computing sub-meshes or a DDC hash. | DirectMeshControlUtilities.h |
FSubSkeletalMeshData()
Description
Default constructor (produces an empty, invalid entry).
| Name | FSubSkeletalMeshData |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Animation/DirectMeshControl/Source/DirectMeshControl/Public/DirectMeshControlUtilities.h |
| Include Path | #include "DirectMeshControlUtilities.h" |
FSubSkeletalMeshData()
FSubSkeletalMeshData(USkeletalMesh *, const FName)
Description
Constructs an entry for the given mesh and layer without yet computing sub-meshes or a DDC hash.
| Name | FSubSkeletalMeshData |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Animation/DirectMeshControl/Source/DirectMeshControl/Public/DirectMeshControlUtilities.h |
| Include Path | #include "DirectMeshControlUtilities.h" |
FSubSkeletalMeshData
(
USkeletalMesh * InSkeletalMesh,
const FName InLayerName
)
Parameters
| Name | Remarks |
|---|---|
| InSkeletalMesh | Source skeletal mesh to track. |
| InLayerName | Triangle label layer name to track. |