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API > API/Plugins > API/Plugins/DataflowNodes > API/Plugins/DataflowNodes/FSkinWeightsProxy
Configuration options for FSkinWeightsProxy.
| Name | FSkinWeightsProxyOptions |
| Type | struct |
| Header File | /Engine/Plugins/Dataflow/Source/DataflowNodes/Public/Dataflow/Transfer/TransferAttributes.h |
| Include Path | #include "Dataflow/Transfer/TransferAttributes.h" |
Syntax
struct FSkinWeightsProxyOptions
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSkinWeightsProxyOptions() |
Dataflow/Transfer/TransferAttributes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bNormalizeToOne | bool | If true, blended weights are renormalized to sum to 1 after interpolation and remapping. | Dataflow/Transfer/TransferAttributes.h | |
| MaxNumInfluences | const int32 | Maximum number of bone influences kept per vertex after blending. Excess influences are pruned. | Dataflow/Transfer/TransferAttributes.h | |
| SourceIndexToBone | TArray< FName > | Maps each source bone index to its bone name. | Dataflow/Transfer/TransferAttributes.h | |
| TargetBoneToIndex | TMap< FName, FBoneIndexType > | Maps each bone name to its index in the target skeleton. | Dataflow/Transfer/TransferAttributes.h |