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Proxy that transfers a single named morph-target delta attribute from a source FDynamicMesh3 to a target mesh. Per-vertex position deltas are blended via barycentric interpolation over the enclosing source triangle.
@experimental Available since UE 5.8; the API may change without notice.
| Name | FMorphTargetProxy |
| Type | struct |
| Header File | /Engine/Plugins/Dataflow/Source/DataflowNodes/Public/Dataflow/Transfer/TransferAttributes.h |
| Include Path | #include "Dataflow/Transfer/TransferAttributes.h" |
Syntax
struct FMorphTargetProxy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMorphTargetProxy
(
const FDynamicMeshMorphTargetAttribute* InAttribute, |
Constructs a proxy bound to the given source morph-target attribute. | Dataflow/Transfer/TransferAttributes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DstAttribute | FDynamicMeshMorphTargetAttribute * | Pointer to the destination attribute on the target mesh; populated by GetOrCreateDestAttribute. | Dataflow/Transfer/TransferAttributes.h | |
| DstName | FName | Name used to look up or create the destination attribute on the target mesh. | Dataflow/Transfer/TransferAttributes.h | |
| SrcAttribute | const FDynamicMeshMorphTargetAttribute * | Read-only pointer to the source morph-target attribute. | Dataflow/Transfer/TransferAttributes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetOrCreateDestAttribute
(
FDynamicMesh3& InDstMesh |
Looks up or creates the named morph-target attribute on InDstMesh. | Dataflow/Transfer/TransferAttributes.h | |
| Linearly interpolates the morph-target position deltas of the three triangle vertices using BaryWeights and writes the resulting delta to VertexID on the destination attribute. | Dataflow/Transfer/TransferAttributes.h |