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Proxy descriptor that configures the transfer of a skin-weight attribute from a source mesh to a target mesh. Add one of these to FTransferMeshAttributesDataflowNode::AttributeProxies to include skin weights in the transfer.
| Name | FDataflowSkinWeightsProxy |
| Type | struct |
| Header File | /Engine/Plugins/Dataflow/Source/DataflowNodes/Public/Dataflow/Transfer/DataflowMeshAttributesTransferNodes.h |
| Include Path | #include "Dataflow/Transfer/DataflowMeshAttributesTransferNodes.h" |
Syntax
USTRUCT (Meta=(DisplayName="Skin Weights"))
struct FDataflowSkinWeightsProxy : public FDataflowAttributeProxy
Inheritance Hierarchy
- FDataflowAttributeProxy → FDataflowSkinWeightsProxy
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Destination | FName | Name to assign the skin-weight attribute layer on the destination mesh. | Dataflow/Transfer/DataflowMeshAttributesTransferNodes.h |
|
| Source | FName | Name of the skin-weight attribute layer to read from the source mesh. | Dataflow/Transfer/DataflowMeshAttributesTransferNodes.h |
|
| SourceType | EProxySourceType | Determines whether all skin-weight layers are transferred or only the one named by Source. | Dataflow/Transfer/DataflowMeshAttributesTransferNodes.h |
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