Navigation
API > API/Plugins > API/Plugins/DataflowNodes
Dataflow selection tool node When selected this node opens a selection tool to select vertex or face selection
| Name | FDataflowSelectionToolNode |
| Type | struct |
| Header File | /Engine/Plugins/Dataflow/Source/DataflowNodes/Public/Dataflow/DataflowSelectionToolNode.h |
| Include Path | #include "Dataflow/DataflowSelectionToolNode.h" |
Syntax
USTRUCT (Meta=(icon="LevelEditor.StrictBoxSelect"))
struct FDataflowSelectionToolNode : public FDataflowToolNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FDataflowToolNode → FDataflowSelectionToolNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDataflowSelectionToolNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/DataflowSelectionToolNode.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Collection | FManagedArrayCollection | Collection to use for selecting on | Dataflow/DataflowSelectionToolNode.h |
|
| Selection | FDataflowSelectionTypes | Output selection - this supports many types and will convert the internal vertex selection to the concrete type of the output | Dataflow/DataflowSelectionToolNode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FDataflowSelectionToolNode |
Dataflow/DataflowSelectionToolNode.h | ||
FGeometryCollection::StaticType() |
Dataflow/DataflowSelectionToolNode.h | ||
void LoadData
(
UE::Dataflow::FContext& Context, |
Dataflow/DataflowSelectionToolNode.h | ||
void SaveData
(
const FDataflowSelectionToolNodeData& InData |
Dataflow/DataflowSelectionToolNode.h |