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API > API/Plugins > API/Plugins/DataflowEditor
Stores the log message per node and
| Name | FLogMessageStorage |
| Type | struct |
| Header File | /Engine/Plugins/Dataflow/Source/DataflowEditor/Public/Dataflow/DataflowEditorToolkit.h |
| Include Path | #include "Dataflow/DataflowEditorToolkit.h" |
Syntax
struct FLogMessageStorage
Structs
| Name | Remarks |
|---|---|
| FEntry |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Entries | TArray< FEntry > | Dataflow/DataflowEditorToolkit.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Add
(
const UE::Dataflow::FContext::FLogMessage& Message |
Dataflow/DataflowEditorToolkit.h | ||
EMessageSeverity::Type GetMaxSeverity() |
Dataflow/DataflowEditorToolkit.h | ||
EMessageSeverity::Type GetMaxSeverityForNode
(
const FDataflowNode& Node |
Dataflow/DataflowEditorToolkit.h | ||
void GetMessage
(
int32 Index, |
Dataflow/DataflowEditorToolkit.h | ||
void GetMessageForNode
(
const FDataflowNode& Node, |
Dataflow/DataflowEditorToolkit.h | ||
int32 Num() |
Dataflow/DataflowEditorToolkit.h | ||
void RemoveForNode
(
const FDataflowNode& Node, |
Dataflow/DataflowEditorToolkit.h |