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API > API/Plugins > API/Plugins/DataflowEditor > API/Plugins/DataflowEditor/FEditAssetUtils
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName AddNewVariable
(
UDataflow* DataflowAsset, |
Variables API Add a new Dataflow asset variable If BaseName already exists, use it to generate a unique name by adding an increment to it in the form of BaseName_## | Dataflow/DataflowAssetEditUtils.h | |
static FName AddNewVariable
(
UDataflow* DataflowAsset, |
Add a new Dataflow asset variable from a property bag description template If BaseName already exists, use it to generate a unique name by adding an increment to it in the form of BaseName_## | Dataflow/DataflowAssetEditUtils.h |
AddNewVariable(UDataflow *, FName)
Description
Variables API Add a new Dataflow asset variable If BaseName already exists, use it to generate a unique name by adding an increment to it in the form of BaseName_##
| Name | AddNewVariable |
| Type | function |
| Header File | /Engine/Plugins/Dataflow/Source/DataflowEditor/Public/Dataflow/DataflowAssetEditUtils.h |
| Include Path | #include "Dataflow/DataflowAssetEditUtils.h" |
| Source | /Engine/Plugins/Dataflow/Source/DataflowEditor/Private/Dataflow/DataflowAssetEditUtils.cpp |
static FName AddNewVariable
(
UDataflow * DataflowAsset,
FName BaseName
)
AddNewVariable(UDataflow *, FName, const FPropertyBagPropertyDesc &)
Description
Add a new Dataflow asset variable from a property bag description template If BaseName already exists, use it to generate a unique name by adding an increment to it in the form of BaseName_##
| Name | AddNewVariable |
| Type | function |
| Header File | /Engine/Plugins/Dataflow/Source/DataflowEditor/Public/Dataflow/DataflowAssetEditUtils.h |
| Include Path | #include "Dataflow/DataflowAssetEditUtils.h" |
| Source | /Engine/Plugins/Dataflow/Source/DataflowEditor/Private/Dataflow/DataflowAssetEditUtils.cpp |
static FName AddNewVariable
(
UDataflow * DataflowAsset,
FName BaseName,
const FPropertyBagPropertyDesc & TemplateDesc
)