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API > API/Plugins > API/Plugins/DataflowEditor > API/Plugins/DataflowEditor/FDataflowTaskManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AllocateSimulationResource
(
const FVector2f& TimeRange, |
Dataflow/DataflowSimulationGenerator.h | ||
bool AllocateSimulationResource
(
const FVector2f& TimeRange, |
Allocate the simulation resource from the properties | Dataflow/DataflowSimulationGenerator.h |
AllocateSimulationResource(const FVector2f &, const int32, const TObjectPtr< UChaosCacheCollection > &, const TSubclassOf< AActor > &, const TObjectPtr< UDataflowBaseContent > &, const FTransform &, const bool, float)
| Name | AllocateSimulationResource |
| Type | function |
| Header File | /Engine/Plugins/Dataflow/Source/DataflowEditor/Public/Dataflow/DataflowSimulationGenerator.h |
| Include Path | #include "Dataflow/DataflowSimulationGenerator.h" |
| Source | /Engine/Plugins/Dataflow/Source/DataflowEditor/Private/Dataflow/DataflowSimulationGenerator.cpp |
bool AllocateSimulationResource
(
const FVector2f & TimeRange,
const int32 FrameRate,
const TObjectPtr < UChaosCacheCollection > & CacheAsset,
const TSubclassOf < AActor > & ActorClass,
const TObjectPtr < UDataflowBaseContent > & DataflowContent,
const FTransform & BlueprintTransform,
const bool bSkeletalMeshVisibility,
float DeltaTime
)
AllocateSimulationResource(const FVector2f &, const int32, const TObjectPtr< UChaosCacheCollection > &, const TSubclassOf< AActor > &, const TObjectPtr< UDataflowBaseContent > &, const FTransform &, const FInstancedPropertyBag &, const bool, float)
Description
Allocate the simulation resource from the properties
| Name | AllocateSimulationResource |
| Type | function |
| Header File | /Engine/Plugins/Dataflow/Source/DataflowEditor/Public/Dataflow/DataflowSimulationGenerator.h |
| Include Path | #include "Dataflow/DataflowSimulationGenerator.h" |
| Source | /Engine/Plugins/Dataflow/Source/DataflowEditor/Private/Dataflow/DataflowSimulationGenerator.cpp |
bool AllocateSimulationResource
(
const FVector2f & TimeRange,
const int32 FrameRate,
const TObjectPtr < UChaosCacheCollection > & CacheAsset,
const TSubclassOf < AActor > & ActorClass,
const TObjectPtr < UDataflowBaseContent > & DataflowContent,
const FTransform & BlueprintTransform,
const FInstancedPropertyBag & BlueprintVariables,
const bool bSkeletalMeshVisibility,
float DeltaTime
)