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API > API/Plugins > API/Plugins/DataflowEditor
| Name | FDataflowEditorVertexAttributePaintToolDataAdapter |
| Type | struct |
| Header File | /Engine/Plugins/Dataflow/Source/DataflowEditor/Public/DataflowEditorTools/DataflowEditorVertexAttributePaintTool.h |
| Include Path | #include "DataflowEditorTools/DataflowEditorVertexAttributePaintTool.h" |
Syntax
struct FDataflowEditorVertexAttributePaintToolDataAdapter
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActiveWeightMap | UE::Geometry::FDynamicMeshWeightAttribute * | DataflowEditorTools/DataflowEditorVertexAttributePaintTool.h | ||
| bHaveDynamicMeshToWeightConversion | bool | DynamicMesh might be unwelded mesh, but weights are on the welded mesh. | DataflowEditorTools/DataflowEditorVertexAttributePaintTool.h | |
| DynamicMeshToWeight | TArray< int32 > | DataflowEditorTools/DataflowEditorVertexAttributePaintTool.h | ||
| NodeToUpdate | FDataflowVertexAttributeEditableNode * | Corresponding node to read from and write back to. | DataflowEditorTools/DataflowEditorVertexAttributePaintTool.h | |
| WeightToDynamicMesh | TArray< TArray< int32 > > | DataflowEditorTools/DataflowEditorVertexAttributePaintTool.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CommitToNode
(
TObjectPtr< UDataflowContextObject > InDataflowEditorContextObject, |
DataflowEditorTools/DataflowEditorVertexAttributePaintTool.h | ||
const TArray< int32 > & GetDynamicMeshToWeight() |
DataflowEditorTools/DataflowEditorVertexAttributePaintTool.h | ||
| DataflowEditorTools/DataflowEditorVertexAttributePaintTool.h | |||
bool HaveDynamicMeshToWeightConversion() |
DataflowEditorTools/DataflowEditorVertexAttributePaintTool.h | ||
void Setup
(
const FDynamicMesh3& InMesh, |
DataflowEditorTools/DataflowEditorVertexAttributePaintTool.h |