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API > API/Plugins > API/Plugins/DataValidation
| Name | UDataValidationCommandlet |
| Type | class |
| Header File | /Engine/Plugins/Editor/DataValidation/Source/DataValidation/Public/DataValidationCommandlet.h |
| Include Path | #include "DataValidationCommandlet.h" |
Syntax
UCLASS (MinimalAPI, CustomConstructor)
class UDataValidationCommandlet : public UCommandlet
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCommandlet → UDataValidationCommandlet
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDataValidationCommandlet
(
const FObjectInitializer& ObjectInitializer |
DataValidationCommandlet.h | ||
UDataValidationCommandlet
(
const FObjectInitializer& ObjectInitializer |
DataValidationCommandlet.h |
Functions
Public
Public Virtual
Overridden from UCommandlet
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 Main
(
const FString& FullCommandLine |
DataValidationCommandlet.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ProcessCommandLine
(
const FString& FullCommandLine |
Parses the commandline and processes any found tokens/switch/parameters. | DataValidationCommandlet.h | |
bool ValidateDataImpl
(
const FString& FullCommandLine |
DataValidationCommandlet.h |
Protected Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void FilterAssetsToValidate
(
TArray< FAssetData >& AssetDataList |
DataValidationCommandlet.h | ||
virtual bool GetAssetsToValidate
(
IAssetRegistry& AssetRegistry, |
DataValidationCommandlet.h | ||
| DataValidationCommandlet.h | |||
virtual bool ProcessValidationResults
(
FValidateAssetsResults& Results |
DataValidationCommandlet.h | ||
virtual void SetupValidationSettings
(
FValidateAssetsSettings& Settings |
DataValidationCommandlet.h | ||
virtual bool ShouldLoadDefaultEditorModules
(
const TArray< FAssetData >& AssetDataList |
DataValidationCommandlet.h | ||
virtual void ValidateAssets
(
const TArray< FAssetData >& AssetDataList, |
DataValidationCommandlet.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool ValidateData
(
const FString& FullCommandLine |
Run the commandlet validation logic without actually launching the editor in a commandlet mode. | DataValidationCommandlet.h | |
static void WaitForAssetRegistry() |
Checks if the AssetRegistry is performing its initial startup scan, and if so waits for the scan to complete. | DataValidationCommandlet.h |