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API > API/Plugins > API/Plugins/DataValidation
| |
|
| Name |
FMaterialEditorValidationShaderPlatform |
| Type |
struct |
| Header File |
/Engine/Plugins/Editor/DataValidation/Source/DataValidation/Public/EditorValidator_Material.h |
| Include Path |
#include "EditorValidator_Material.h" |
Syntax
USTRUCT ()
struct FMaterialEditorValidationShaderPlatform
Constants
| Name |
Type |
Remarks |
Include Path |
| CustomPropertyTypeLayoutName |
FName |
|
EditorValidator_Material.h |
| MaxRHIShaderPlatformName |
FName |
|
EditorValidator_Material.h |
| MaxRHIShaderPlatformNameView |
FStringView |
If Name == MaxRHIShaderPlatformName, use GMaxRHIShaderPlatform instead |
EditorValidator_Material.h |
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Name |
FName |
|
EditorValidator_Material.h |
- EditAnywhere
- Config
- Category="Data Validation"
|
Functions
Static
| Name |
Remarks |
Include Path |
Unreal Specifiers |
static void RegisterCustomPropertyTypeLayout()
|
|
EditorValidator_Material.h |
|
static void UnregisterCustomPropertyTypeLayout()
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|
EditorValidator_Material.h |
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