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API > API/Plugins > API/Plugins/DMXPixelMappingRuntime
Base class for components that contain a fixture patch to send DMX.
| Name | UDMXPixelMappingOutputDMXComponent |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRuntime/Public/Components/DMXPixelMappingOutputDMXComponent.h |
| Include Path | #include "Components/DMXPixelMappingOutputDMXComponent.h" |
Syntax
UCLASS (Abstract)
class UDMXPixelMappingOutputDMXComponent : public UDMXPixelMappingOutputComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDMXPixelMappingBaseComponent → UDMXPixelMappingOutputComponent → UDMXPixelMappingOutputDMXComponent
Derived Classes
- UDEPRECATED_DMXPixelMappingScreenComponent
- UDMXPixelMappingFixtureGroupItemComponent
- UDMXPixelMappingMatrixComponent
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUsePatchColor | bool | If set, the color of the patch is displayed, instead of a custom editor color | Components/DMXPixelMappingOutputDMXComponent.h |
|
| CellBlendingQuality | EDMXPixelBlendingQuality | The quality level to use when averaging colors during downsampling. | Components/DMXPixelMappingOutputDMXComponent.h |
|
| ColorSpace | TObjectPtr< UDMXPixelMappingColorSpace > | The Color Space currently in use | Components/DMXPixelMappingOutputDMXComponent.h |
|
| ColorSpaceClass | TSubclassOf< UDMXPixelMappingColorSpace > | Sets which color space Pixel Mapping sends | Components/DMXPixelMappingOutputDMXComponent.h |
|
| FixturePatchRef | FDMXEntityFixturePatchRef | Components/DMXPixelMappingOutputDMXComponent.h |
|
|
| ModulatorClasses | TArray< TSubclassOf< UDMXModulator > > | Modulators applied to the output before sending DMX | Components/DMXPixelMappingOutputDMXComponent.h |
|
| Modulators | TArray< TObjectPtr< UDMXModulator > > | The actual modulator instances | Components/DMXPixelMappingOutputDMXComponent.h |