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API > API/Plugins > API/Plugins/DMXPixelMappingRenderer > API/Plugins/DMXPixelMappingRenderer/IRenderPixelMapProxy
References
| Module | DMXPixelMappingRenderer |
| Header | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRenderer/Public/DMXPixelMappingPixelMapRenderer.h |
| Include | #include "DMXPixelMappingPixelMapRenderer.h" |
void Render
(
UTexture * InInputTexture,
UTextureRenderTarget2D * InRenderTarget,
const TArray < TSharedRef < UE::DMXPixelMapping::Rendering::FPixelMapRenderElement > > & InElements,
float InBrightness
)
Remarks
Pixelmapping specific, downsample and draw input texture to destination texture.
Parameters
| Name | Description |
|---|---|
| InputTexture | The input texture to render |
| RenderTarget | The render target to render to |
| InElements | The elements that are pixel mapped |
| Brightness | Global brightness of the rendered colors |