 |
bool |
bStaticCalculateUV |
Calculates the UV point to sample purely on the UV position/size. |
 |
EDMXPixelBlendingQuality |
CellBlendingQuality |
The quality of color samples in the pixel shader(number of samples) |
 |
double |
Rotation |
Rotation in degrees. Useful to paint these elements in the preview view. |
 |
FVector2D |
UV |
Position in texels of the center of the quad's UV's |
 |
FVector2D |
UVSize |
Size in texels of UV. May match UVSize |
 |
FVector2D |
UVTopLeftRotated |
Position in texels of the top left corner of the quad's UV's, in rotated space |
 |
FVector2D |
UVTopRightRotated |
Position in texels of the top right corner of the quad's UV's, in rotate space |