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Context required to stream in/out mesh LODs of a UCustomizableObjectSkeletalMesh
| Name | FMutableMeshContext |
| Type | struct |
| Header File | /Engine/Plugins/Mutable/Source/CustomizableObject/Public/MuCO/CustomizableObjectSkeletalMesh.h |
| Include Path | #include "MuCO/CustomizableObjectSkeletalMesh.h" |
Syntax
struct FMutableMeshContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMutableMeshContext
(
const TSharedRef< UE::Mutable::Private::FLiveInstance >& InLiveInstance |
MuCO/CustomizableObjectSkeletalMesh.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LiveInstance | TSharedRef< UE::Mutable::Private::FLiveInstance > | MuCO/CustomizableObjectSkeletalMesh.h | ||
| ModelStreamableBulkData | TSharedPtr< FModelStreamableBulkData > | MuCO/CustomizableObjectSkeletalMesh.h | ||
| SkeletalMeshId | UE::Mutable::Private::FSkeletalMeshId | MuCO/CustomizableObjectSkeletalMesh.h | ||
| SurfaceIDs | TArray< TArray< uint32 > > | IDs per LOD | MuCO/CustomizableObjectSkeletalMesh.h | |
| System | TSharedPtr< UE::Mutable::Private::FSystem > | MuCO/CustomizableObjectSkeletalMesh.h |