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API > API/Plugins > API/Plugins/ControlRigSpline
Set the points of a spline, given a spline and an array of positions
| Name | FRigUnit_SetSplinePoints |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRigSpline/Source/ControlRigSpline/Public/ControlRigSplineUnits.h |
| Include Path | #include "ControlRigSplineUnits.h" |
Syntax
USTRUCT (Meta=(DisplayName="Set Spline Points"))
struct FRigUnit_SetSplinePoints : public FRigUnit_ControlRigSplineBaseMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_ControlRigSplineBaseMutable → FRigUnit_SetSplinePoints
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_SetSplinePoints() |
ControlRigSplineUnits.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Points | TArray< FVector > | The points to set on the spline. | ControlRigSplineUnits.h |
|
| Spline | FControlRigSpline | The spline to be updated. | ControlRigSplineUnits.h |
|
Functions
Public
Public Virtual
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Execute logic for this rig unit | ControlRigSplineUnits.h |