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Forces tracking of the input animation (on all physics bodies) for the next N frames.
Deprecated in favour of Step Physics Solver with Alpha = 0. Setting Alpha to 0 produces a cheaper pass-through and (when bTrackVelocitiesDuringPassThrough is false) automatically schedules the same warm-up tracking on resume that this node sets manually. Existing graphs continue to work - the Execute body still bumps TrackInputCounter as before.
| Name | FRigUnit_TrackInputPose |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigPhysics/Source/ControlRigPhysics/Public/RigPhysicsSolverExecution.h |
| Include Path | #include "RigPhysicsSolverExecution.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Set Solver Track Input Pose", Keywords="Reset,Simulate", Deprecated="5.8"))
struct FRigUnit_TrackInputPose : public FRigUnit_PhysicsBaseMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_PhysicsBaseMutable → FRigUnit_TrackInputPose
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_TrackInputPose() |
RigPhysicsSolverExecution.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bForceNumberOfFrames | bool | If true, then the number will be forced, potentially reducing the number. | RigPhysicsSolverExecution.h |
|
| NumberOfFrames | int | The number of frames to track the input pose for. | RigPhysicsSolverExecution.h |
|
| PhysicsSolverComponentKey | FRigComponentKey | The solver to relate this new physics element to. | RigPhysicsSolverExecution.h |
|
Functions
Public
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
RigPhysicsSolverExecution.h | ||
virtual FRigVMStructUpgradeInfo GetUpgradeInfo () |
Returns an invalid upgrade info so existing graphs keep this node in place rather than auto-swapping it. | RigPhysicsSolverExecution.h |