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Steps the specified physics solver.
| Name | FRigUnit_StepPhysicsSolver1 |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigPhysics/Source/ControlRigPhysics/Public/RigPhysicsSolverExecution.h |
| Include Path | #include "RigPhysicsSolverExecution.h" |
Syntax
USTRUCT (Meta=(DisplayName="Step Physics Solver", Keywords="Simulate"))
struct FRigUnit_StepPhysicsSolver1 : public FRigUnit_PhysicsBaseMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_PhysicsBaseMutable → FRigUnit_StepPhysicsSolver1
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_StepPhysicsSolver1() |
RigPhysicsSolverExecution.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Alpha | float | How much of the simulation is combined with the input bone. | RigPhysicsSolverExecution.h |
|
| bTrackVelocitiesDuringPassThrough | bool | When true and Alpha is zero, the solver still tracks source bone transforms each frame so that velocities are valid when Alpha increases (smooth resume), at a small per-body cost. | RigPhysicsSolverExecution.h |
|
| DeltaTimeOverride | float | If this is zero, then the execute context time will be used. | RigPhysicsSolverExecution.h |
|
| PhysicsSolverComponentKey | FRigComponentKey | The physics solver that should be stepped. | RigPhysicsSolverExecution.h |
|
| SimulationSpaceDeltaTimeOverride | float | If this is zero, then the simulation delta time will be used for evaluating movement of the simulation space. | RigPhysicsSolverExecution.h |
|
| VisualizationSettings | FRigPhysicsVisualizationSettings1 | Settings that specify how the solver state should be visualized during/after the step. | RigPhysicsSolverExecution.h |
|
Functions
Public
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
RigPhysicsSolverExecution.h |