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API > API/Plugins > API/Plugins/ControlRigPhysics
Enables/disables support for CCD in the solver. Note: Solver settings are pushed to the simulation each step, so this can be modified after physics instantiation.
| Name | FRigUnit_HierarchySetPhysicsSolverAllowCCD |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigPhysics/Source/ControlRigPhysics/Public/RigPhysicsSolverExecution.h |
| Include Path | #include "RigPhysicsSolverExecution.h" |
Syntax
USTRUCT (Meta=(DisplayName="Set Physics Solver Allow CCD", Varying))
struct FRigUnit_HierarchySetPhysicsSolverAllowCCD : public FRigUnit_PhysicsBaseMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_PhysicsBaseMutable → FRigUnit_HierarchySetPhysicsSolverAllowCCD
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_HierarchySetPhysicsSolverAllowCCD() |
RigPhysicsSolverExecution.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllowCCD | bool | Whether or not the solver allows CCD to be used. CCD also needs to be enabled on individual bodies. | RigPhysicsSolverExecution.h |
|
| PhysicsSolverComponentKey | FRigComponentKey | The Physics Solver to be updated. | RigPhysicsSolverExecution.h |
|
Functions
Public
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
RigPhysicsSolverExecution.h |