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Sets what bone is targeted by the simulation - i.e. where the simulation output is written to. Note: This node only runs during the construction event (before physics instantiation, after which this data is frozen).
| Name | FRigUnit_HierarchySetPhysicsBodyTargetBone |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigPhysics/Source/ControlRigPhysics/Public/RigPhysicsBodyExecution.h |
| Include Path | #include "RigPhysicsBodyExecution.h" |
Syntax
USTRUCT (Meta=(DisplayName="Set Physics Body Target Bone", Varying))
struct FRigUnit_HierarchySetPhysicsBodyTargetBone : public FRigUnit_PhysicsBaseMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_PhysicsBaseMutable → FRigUnit_HierarchySetPhysicsBodyTargetBone
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_HierarchySetPhysicsBodyTargetBone() |
RigPhysicsBodyExecution.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PhysicsBodyComponentKey | FRigComponentKey | The Physics Body to be updated. | RigPhysicsBodyExecution.h |
|
| TargetBone | FRigElementKey | The bone to use as a target for the Physics Body - i.e. where its transforms should be written to. | RigPhysicsBodyExecution.h |
|
Functions
Public
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
RigPhysicsBodyExecution.h |