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Sets the linear and angular damping on the body. This will reduce the velocity, to make the body start tracking the simulation space. Note: Although damping is currently stored on Dynamics, the solver re-reads it each step, so this can be modified after physics instantiation.
| Name | FRigUnit_HierarchySetPhysicsBodyDamping |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigPhysics/Source/ControlRigPhysics/Public/RigPhysicsBodyExecution.h |
| Include Path | #include "RigPhysicsBodyExecution.h" |
Syntax
USTRUCT (Meta=(DisplayName="Set Physics Body Damping", Varying))
struct FRigUnit_HierarchySetPhysicsBodyDamping : public FRigUnit_PhysicsBaseMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_PhysicsBaseMutable → FRigUnit_HierarchySetPhysicsBodyDamping
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_HierarchySetPhysicsBodyDamping() |
RigPhysicsBodyExecution.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AngularDamping | float | The desired angular damping. | RigPhysicsBodyExecution.h |
|
| LinearDamping | float | The desired linear damping. | RigPhysicsBodyExecution.h |
|
| PhysicsBodyComponentKey | FRigComponentKey | The Physics Body to be updated. | RigPhysicsBodyExecution.h |
|
Functions
Public
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
RigPhysicsBodyExecution.h |