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Sets whether this body should be included in checks for resetting physics on the whole rig. Note: The flag is read by the solver each step, so this can be modified after physics instantiation.
| Name | FRigUnit_HierarchySetPhysicsBodyIncludeInChecksForReset |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigPhysics/Source/ControlRigPhysics/Public/RigPhysicsBodyExecution.h |
| Include Path | #include "RigPhysicsBodyExecution.h" |
Syntax
USTRUCT (Meta=(DisplayName="Set Physics Body Include In Checks For Reset", Varying))
struct FRigUnit_HierarchySetPhysicsBodyIncludeInChecksForReset : public FRigUnit_PhysicsBaseMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_PhysicsBaseMutable → FRigUnit_HierarchySetPhysicsBodyIncludeInChecksForReset
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_HierarchySetPhysicsBodyIncludeInChecksForReset() |
RigPhysicsBodyExecution.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bInclude | bool | Whether the Physics Body should be included when checking to see if the simulation should be reset. | RigPhysicsBodyExecution.h |
|
| PhysicsBodyComponentKey | FRigComponentKey | The Physics Body to be updated. | RigPhysicsBodyExecution.h |
|
Functions
Public
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
RigPhysicsBodyExecution.h |