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Convex hull collision. VertexData holds the hull points in the element's local space.
| Name | FRigPhysicsCollisionConvex |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigPhysics/Source/ControlRigPhysics/Public/RigPhysicsData.h |
| Include Path | #include "RigPhysicsData.h" |
Syntax
USTRUCT (BlueprintType )
struct FRigPhysicsCollisionConvex : public FRigPhysicsCollisionShape
Inheritance Hierarchy
- FRigPhysicsCollisionShape → FRigPhysicsCollisionConvex
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RigPhysicsData.h | |||
FRigPhysicsCollisionConvex
(
const FTransform& InTM, |
RigPhysicsData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TM | FTransform | RigPhysicsData.h |
|
|
| VertexData | TArray< FVector > | Hull vertices, in the element's local space. | RigPhysicsData.h |
|