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API > API/Plugins > API/Plugins/ControlRigEditor > API/Plugins/ControlRigEditor/UControlRigSequencerEditorLibrar-
Description
Isolate or un-isolate the linked animation track for the given binding. When isolating: enables the linked anim track and disables other anim/control rig tracks. When un-isolating: restores the previous evaluation state.
| Name | IsolateLinkedAnimTrack |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/ControlRigSequencerEditorLibrary.h |
| Include Path | #include "ControlRigSequencerEditorLibrary.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Private/ControlRigSequencerEditorLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Animation")
static bool IsolateLinkedAnimTrack
(
const FMovieSceneBindingProxy & InBinding,
bool bIsolate
)
True if any track evaluation state was changed
Parameters
| Name | Remarks |
|---|---|
| InBinding | The binding whose linked track to isolate |
| bIsolate | True to isolate, false to un-isolate |