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API > API/Plugins > API/Plugins/ControlRigEditor > API/Plugins/ControlRigEditor/UControlRigSequencerEditorLibrar-
Description
Get the space channel for the specified control rig and control name. Will create it if needed. Note spaces will always live on the first section.
| Name | GetSpaceChannel |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/ControlRigSequencerEditorLibrary.h |
| Include Path | #include "ControlRigSequencerEditorLibrary.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Private/ControlRigSequencerEditorLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Control Rig")
static UMovieSceneScriptingChannel * GetSpaceChannel
(
UMovieSceneSequence * InSequence,
UControlRig * InControlRig,
FName InControlName,
bool bCreateIfNeeded
)
return the space channel if one exists or was created based upon bCreateIfNeeded
Parameters
| Name | Remarks |
|---|---|
| InSequence | Sequence that to get space channel |
| InControlRig | ControlRig with the Control |
| InControlName | Name of control to have space channel |
| bCreateIfNeeded | Create the channel if it doesn't exist |