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API > API/Plugins > API/Plugins/ControlRigEditor > API/Plugins/ControlRigEditor/IControlRigEditorModule
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedRef< IControlRigEditor > CreateControlRigEditor
(
const EToolkitMode::Type Mode, |
Creates an instance of a Control Rig editor. | IControlRigEditorModule.h | |
TSharedRef< IControlRigEditor > CreateControlRigEditor
(
const EToolkitMode::Type Mode, |
Creates an instance of a Control Rig editor. | IControlRigEditorModule.h |
CreateControlRigEditor(const EToolkitMode::Type, const TSharedPtr< IToolkitHost > &, UControlRigBlueprint *)
Description
Creates an instance of a Control Rig editor.
| Name | CreateControlRigEditor |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/IControlRigEditorModule.h |
| Include Path | #include "IControlRigEditorModule.h" |
TSharedRef < IControlRigEditor > CreateControlRigEditor
(
const EToolkitMode::Type Mode,
const TSharedPtr < IToolkitHost > & InitToolkitHost,
UControlRigBlueprint * Blueprint
)
Interface to the new Control Rig editor
Parameters
| Name | Remarks |
|---|---|
| Mode | Mode that this editor should operate in |
| InitToolkitHost | When Mode is WorldCentric, this is the level editor instance to spawn this editor within |
| Blueprint | The blueprint object to start editing. |
CreateControlRigEditor(const EToolkitMode::Type, const TSharedPtr< IToolkitHost > &, UControlRigRuntimeAsset *)
Description
Creates an instance of a Control Rig editor.
| Name | CreateControlRigEditor |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/IControlRigEditorModule.h |
| Include Path | #include "IControlRigEditorModule.h" |
TSharedRef < IControlRigEditor > CreateControlRigEditor
(
const EToolkitMode::Type Mode,
const TSharedPtr < IToolkitHost > & InitToolkitHost,
UControlRigRuntimeAsset * Asset
)
Interface to the new Control Rig editor
Parameters
| Name | Remarks |
|---|---|
| Mode | Mode that this editor should operate in |
| InitToolkitHost | When Mode is WorldCentric, this is the level editor instance to spawn this editor within |
| Asset | The control rig asset to start editing. |