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API > API/Plugins > API/Plugins/ControlRigEditor
| Name | FArrayOfRigControlValues |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/ControlRigSequencerEditorLibrary.h |
| Include Path | #include "ControlRigSequencerEditorLibrary.h" |
Syntax
USTRUCT (BlueprintType )
struct FArrayOfRigControlValues
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedElement | FRigControlElement * | Cached value, may be empty but will be set after UControlRigSequencerEditorLibrary::GetControlValues | ControlRigSequencerEditorLibrary.h | |
| ControlName | FName | Name of the Control. | ControlRigSequencerEditorLibrary.h |
|
| Values | TArray< FRigControlValue > | Array of control rig values, will correspond usually to a frame value. | ControlRigSequencerEditorLibrary.h |
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