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API > API/Plugins > API/Plugins/ControlRigDynamics
Description
Updates a single collider for the current frame. Should be called once per collider per update, unless the values and target position haven't changed for two updates
| Name | RigParticleSimulation::UpdateCollider |
| Type | function |
| Header File | /Engine/Plugins/Experimental/ControlRigDynamics/Source/ControlRigDynamics/Public/RigParticleSimulation.h |
| Include Path | #include "RigParticleSimulation.h" |
namespace RigParticleSimulation
{
void RigParticleSimulation::UpdateCollider
(
FSimulationState & State,
int32 Index,
const FSimTransform & TM
)
}