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API > API/Plugins > API/Plugins/ControlRigDynamics
Description
Updates a single user-defined hard distance constraint for the current frame. Recomputes the target distance from particle target positions, scaled by InLengthMultiplier and offset by InExtraLength. Call once per constraint per update when values have changed.
| Name | RigParticleSimulation::UpdateHardDistanceConstraint |
| Type | function |
| Header File | /Engine/Plugins/Experimental/ControlRigDynamics/Source/ControlRigDynamics/Public/RigParticleSimulation.h |
| Include Path | #include "RigParticleSimulation.h" |
namespace RigParticleSimulation
{
void RigParticleSimulation::UpdateHardDistanceConstraint
(
FSimulationState & State,
int32 Index,
float InLengthMultiplier,
float InExtraLength
)
}