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API > API/Plugins > API/Plugins/ControlRigDynamics
Spawns a new dynamics solver as a component on the owner element. Note: This node only runs as part of the construction event.
| Name | FRigUnit_SpawnDynamicsSolver1 |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigDynamics/Source/ControlRigDynamics/Public/RigDynamicsSolverExecution.h |
| Include Path | #include "RigDynamicsSolverExecution.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Spawn Dynamics Solver", Keywords="Add,Construction,Create,New,Simulation", Varying))
struct FRigUnit_SpawnDynamicsSolver1 : public FRigUnit_DynamicsBaseMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_DynamicsBaseMutable → FRigUnit_SpawnDynamicsSolver1
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DynamicsSolverComponentKey | FRigComponentKey | The solver component key that was created. | RigDynamicsSolverExecution.h |
|
| Owner | FRigElementKey | The owner of the newly created component (must be set/valid) | RigDynamicsSolverExecution.h |
|
| Settings | FRigDynamicsSolverSettings | Solver settings. | RigDynamicsSolverExecution.h |
|
| SolverComponentName | FName | The name to give the new solver component. | RigDynamicsSolverExecution.h |
|
| SpaceMotion | FRigDynamicsSimulationSpaceMotion | How the simulation-space linear/angular velocity and acceleration are conditioned (vertical scale | ||
| * clamps) before being passed to the inertial pseudo-forces and the air/ether drag effects. | RigDynamicsSolverExecution.h |
|
||
| TeleportDetection | FRigDynamicsTeleportDetectionSettings | Teleport-detection thresholds based on the movement of the simulation space. | RigDynamicsSolverExecution.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
RIGVM_METHOD() |
RigDynamicsSolverExecution.h |