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API > API/Plugins > API/Plugins/ControlRigDynamics
Spawns a new dynamics cone limit component. Note: This node only runs as part of the construction event.
| Name | FRigUnit_SpawnDynamicsConeLimit |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigDynamics/Source/ControlRigDynamics/Public/RigDynamicsConeLimitExecution.h |
| Include Path | #include "RigDynamicsConeLimitExecution.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Spawn Dynamics Cone Limit", Keywords="Add,Construction,Create,Angle,Angular", Varying))
struct FRigUnit_SpawnDynamicsConeLimit : public FRigUnit_DynamicsBaseMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_DynamicsBaseMutable → FRigUnit_SpawnDynamicsConeLimit
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Angle | float | The (full) cone angle in degrees. | RigDynamicsConeLimitExecution.h |
|
| ChildComponentKey | FRigComponentKey | The child particle for the cone limit. | RigDynamicsConeLimitExecution.h |
|
| ConeLimitComponentName | FName | The name to give the new cone limit component. | RigDynamicsConeLimitExecution.h |
|
| DampingRatio | float | DampingRatio for the cone limit. | RigDynamicsConeLimitExecution.h |
|
| DynamicsConeLimitComponentKey | FRigComponentKey | The Dynamics Cone Limit component key that was created. | RigDynamicsConeLimitExecution.h |
|
| DynamicsSolverComponentKey | FRigComponentKey | Optional solver - if set, it will be added to this solver component. | RigDynamicsConeLimitExecution.h |
|
| GrandparentComponentKey | FRigComponentKey | The grandparent particle for the cone limit. | RigDynamicsConeLimitExecution.h |
|
| Owner | FRigElementKey | The owner of the newly created component (must be set/valid) | RigDynamicsConeLimitExecution.h |
|
| ParentComponentKey | FRigComponentKey | The parent particle for the cone limit. | RigDynamicsConeLimitExecution.h |
|
| Strength | float | The strength which we drive towards the target limit (when outside). | RigDynamicsConeLimitExecution.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
RIGVM_METHOD() |
RigDynamicsConeLimitExecution.h |